Defining Your Project Scope:
A Checklist for Educational Media Projects


Before development begins, a clear scope saves time, money, and frustration on both sides. This checklist covers the key areas to think through — whether you're planning a museum kiosk, a learning module, or something in between.

Not every item will apply to your project. But each one is worth considering before your first conversation with a design partner.

Our free and fillable workbook walks you through all the key questions to answer for your project:

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Your Goals

1. What is this project meant to accomplish?

Deeper engagement? Broader reach? Solving a specific problem?

2. Who is your primary audience?

Visitors, students, general public, stakeholders?

3. What does success look like, and how will you measure it?

Engagement metrics, visitor feedback, ticket sales?

Budget

1. Do you have a defined budget range, or do you need help scoping to a number?

Defined budget can help with the range of features available

2. Is funding coming from a grant with specific deliverable requirements or reporting needs?

Will you need hourly breakdowns?

3. Is ongoing maintenance and support included in your budget, or does that need to be a separate conversation?

What happens after the project launch? Will you need future updates?

Timeline and Deadlines

1. Is there a hard launch date?

Exhibit opening, grant deadline, semester start, event?

2. Are there institutional review or approval stages that need to be built into the schedule?

Funding approval deadlines?

3. What's your availability for feedback rounds during development?

Weekly? Monthly?

Content

1. What content already exists that the project can draw from?

Text, images, video, research, archival materials?

2. What content needs to be created from scratch?

New graphics, video, copy, translation?

3. Who on your team has final approval on content accuracy?

Content specialist, docent, instructional designer?

Format and Scope

1. What type of experience are you building?

Touchscreen kiosk, tablet-based module, web-based interactive, something else?

2. How long should the experience take a typical user?

90 seconds? 5 minutes? Open-ended?

3. How many sections, screens, or interaction points are you envisioning?

This is just a sample of frequently asked questions, and our
fillable workbook delves even deeper into defining project scope.

The more of these questions you can answer going in, the faster you'll get to an accurate proposal and a realistic timeline.

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